Age III - Defensive Landmark

The White Tower

English
Acts as a Keep with all the behaviors, technologies, and bonuses. Works 75% faster.

Produces

Researches

Patch History

Season Four Update

Now trains units, researches technologies, and builds emplacements 100% faster.

Season Two Update

Keep Landmarks now correctly activate a new weapon for each of their garrison slots

Costs
1200
600
3:40
Garrison

Can garrison up to 20 units

50006500 Hitpoints
36*42 30 Ranged Attack
6 Fire Armor
50 Ranged Armor
Damage24DPS 28 20
Attack Speed0.5S
Range8TILES
Line of Sight9.111TILES

Technology Upgrades

Springald Emplacement

Age III

Weapon Emplacement

Add a defensive springald emplacement to this structure.

Costs
50
125
0:30

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Cannon Emplacement

Age IV

Weapon Emplacement

Add a defensive cannon emplacement to this structure.

Costs
125
375
1:00

Boiling Oil

Age III

Defensive Technology

Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.

Costs
500
200
1:30

Court Architects

Age IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

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