Masters of mobility and mounted warfare, the Mongols can easily relocate their camps. They gain economic benefits from setting up near Stone Outcroppings and from raiding enemy buildings. Enemies must deal with cavalry attacks from the opening moments of play.
All buildings can be packed up and redeployed to a new location. Forgo the need to build Houses and begin the game with maximum Population. Respond to enemy movements quickly with a network of Outposts which provide +15% move speed to nearby cavalry and Traders.
Field the mighty Khan in the Dark Age (I) to provide powerful bonuses to all nearby military units with Signal Arrows. Khans and Scouts can deploy the Scouting Falcon ability to keep watch over the surrounding area.
Construct Pastures instead of Farms to raise Sheep for Food — Pastures produce Sheep quicker when within the influence of an Ovoo.
Plunder enemy buildings for +25 Food and Gold when ignited or destroyed under construction.
Transport Ship landings are faster and more durable with +50% health and +15% move speed.
Explore the Silk Road with Traders that receive extra resources from trades based on your total number of active Traders. • 5+ Traders: +10% Food • 10+ Traders: +10% Food, Wood • 15+ Traders: +10% Food, Wood, Gold
Construct the Ovoo over Stone outcroppings to generate influence and harvest Stone without the need for Villagers. Ovoos harvest +80, 100, 120, 150 Stone per minute after each age up. Buildings within the influence of an Ovoo are able to double produce units or research improved versions of technologies using Stone.
Khan: Horse archer that scales in strength and unlocks the Signal Arrow abilities after each age up. • Maneuver Arrow: Move speed increased +33%. • Attack Speed Arrow: Attack speed increased +50%. • Armor Arrow: Armor increased +2. Mangudai: Horse archer that can fire while moving in all directions. Traction Trebuchet: Faster move speed, setup time and attack speed. Keshik: Heavy Cavalry available in Feudal Age, regenerates Health after every attack.
The Mongols are represented from 1000 to 1500 CE in the game. Their gameplay mechanics are heavily influenced by their history and lifestyle.
The most despised tactic in AoE4.. The Tower Rush.. Beastyqt teaches you how to do it too! Why must you do this Beasty..
Worker
Religious
Light Melee Infantry
Light Ranged Infantry
Light Ranged Infantry
Heavy Melee Infantry
Ranged Gunpowder Infantry
Heavy Melee Infantry, Khaganate Unit
Light Ranged Cavalry
Light Melee Cavalry
Light Melee Cavalry
Light Ranged Cavalry
Light Ranged Cavalry
Heavy Melee Cavalry
Light Ranged Cavalry, Khaganate Unit
Light Ranged Cavalry, Khaganate Unit
Religious Cavalry, Khaganate Unit
Heavy Melee Cavalry, Khaganate Unit
Siege
Siege
Siege
Siege
Siege, Gunpowder, Khaganate Unit
Siege, Gunpowder
Siege
Worker, Ship
Worker, Ship
Archer Ship
Incendiary Ship
Springald Ship
Warship
Economy & Population Building, Landmark
Age II - Landmark
Age II - Economic Landmark
Age III - Military Landmark
Age III - Economic Landmark
Age IV - Military Landmark
Age IV - Influence & Technology Landmark
Food Production Building
Economy & Population Building
Military & Economy Building, Trade Site
Defensive Building
Religious Building
Influence & Technology Building
Wonder
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