Civilization

Mongols

Masters of mobility and mounted warfare, the Mongols can easily relocate their camps. They gain economic benefits from setting up near Stone Outcroppings and from raiding enemy buildings. Enemies must deal with cavalry attacks from the opening moments of play.

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Civilization Bonuses

  • Start with a packed Ger, maximum population limit, and no need for Houses.
  • All buildings can be packed up and redeployed to a new location.
  • Plunder +25 Food and Gold by igniting or destroying enemy buildings under construction.
  • Stables available in the Dark Age (I).
  • Outposts increase move speed of nearby cavalry and Traders by +15%.
  • Double produce units or research advanced versions of technologies using Stone.
  • Silk Road: Traders generate +10% additional Food, Wood and Gold with 5/10/15 active Traders.
  • Transport ships have +50% health and +15% move speed.

Great Dominion

All buildings can be packed up and redeployed to a new location. Forgo the need to build Houses and begin the game with maximum Population. Respond to enemy movements quickly with a network of Outposts which provide +15% move speed to nearby cavalry and Traders.

Khanate

Field the mighty Khan in the Dark Age (I) to provide powerful bonuses to all nearby military units with Signal Arrows. Khans and Scouts can deploy the Scouting Falcon ability to keep watch over the surrounding area.

Nomadic Harvesters

Construct Pastures instead of Farms to raise Sheep for Food — Pastures produce Sheep quicker when within the influence of an Ovoo.

Raid Bounty

Plunder enemy buildings for +25 Food and Gold when ignited or destroyed under construction.

Augmented Transports

Transport Ship landings are faster and more durable with +50% health and +15% move speed.

Silk Road

Explore the Silk Road with Traders that receive extra resources from trades based on your total number of active Traders. • 5+ Traders: +10% Food • 10+ Traders: +10% Food, Wood • 15+ Traders: +10% Food, Wood, Gold

Influence

Construct the Ovoo over Stone outcroppings to generate influence and harvest Stone without the need for Villagers. Ovoos harvest +80, 100, 120, 150 Stone per minute after each age up. Buildings within the influence of an Ovoo are able to double produce units or research improved versions of technologies using Stone.

Unique Units

Khan: Horse archer that scales in strength and unlocks the Signal Arrow abilities after each age up. • Maneuver Arrow: Move speed increased +33%. • Attack Speed Arrow: Attack speed increased +50%. • Armor Arrow: Armor increased +2. Mangudai: Horse archer that can fire while moving in all directions. Traction Trebuchet: Faster move speed, setup time and attack speed. Keshik: Heavy Cavalry available in Feudal Age, regenerates Health after every attack.

Learn about Mongols

Suggest
Age of Empires 4 - Mongols Real-Life Inspirations
15:25 Video
How to Tower Rush with Mongols
48:20 Video

Workers

Villager

Age I

Worker

50200 Hitpoints
6 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125 1.294T/S
Atck Spd3.875S
Damage1.55DPS
Costs
50
0:20

Trader

Age I

Worker

90 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1T/S
Costs
60
60
0:30

Shaman

Age III

Religious

90150 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Costs
150
0:30
Unique to Mongols

Infantry

Spearman

Age I

Light Melee Infantry

80161 Hitpoints
718 28 Melee Attack
1015 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.875S
Damage3.73DPS 9.6 14.93
Costs
60
20
0:15

Archer

Age II

Light Ranged Infantry

7095 Hitpoints
513 8 Ranged Attack
05 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.625S
Damage3.08DPS 8 4.92
Costs
30
50
0:15

Crossbowman

Age III

Light Ranged Infantry

8095 Hitpoints
1120 12 Ranged Attack
05 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage5.18DPS 9.41 5.65
Costs
80
40
0:23

Man-at-Arms

Age III

Heavy Melee Infantry

155224 Hitpoints
1222 Melee Attack
1015 Torch Attack
48 Melee Armor
49 Ranged Armor
Move Spd1.125T/S
Atck Spd1.375S
Damage8.73DPS 16
Costs
100
20
0:23

Handcannoneer

Age IV

Ranged Gunpowder Infantry

130 Hitpoints
0 Siege Attack
3848 Ranged Attack
05 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage17.88DPS 22.59
Costs
120
120
0:35

Khaganate Elite Palace Guard

Age IV

Heavy Melee Infantry, Khaganate Unit

180224 Hitpoints
1422 Melee Attack
1015 Torch Attack
47 Melee Armor
58 Ranged Armor
Move Spd1.375T/S
Atck Spd1.375S
Damage10.18DPS 16
Costs
0:50
5
Unique to Mongols

Cavalry

Khan

Age I

Light Ranged Cavalry

90608 Hitpoints
235 1 Ranged Attack
25 Melee Armor
25 Ranged Armor
Move Spd1.625T/S
Atck Spd2S
Damage1DPS 17.5 0.5
Costs
0:23
Unique to Mongols

Scout

Age I

Light Melee Cavalry

110149 Hitpoints
14 10 Melee Attack
0 2 Ranged Attack
05 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd2S
Costs
65
0:23

Horseman

Age I

Light Melee Cavalry

110243 Hitpoints
816 13 Melee Attack
1015 Torch Attack
03 Melee Armor
28 Ranged Armor
Move Spd1.875T/S
Atck Spd1.75S
Damage4.57DPS 9.14 7.43
Costs
100
20
0:23

Khan's Hunter

Age II

Light Ranged Cavalry

75149 Hitpoints
49 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.563T/S
Atck Spd2S
Damage2DPS 4.5
Costs
60
60
0:20
Unique to Mongols

Mangudai

Age II

Light Ranged Cavalry

85162 Hitpoints
516 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.563T/S
Atck Spd0.875S
Damage5.71DPS 18.29
Costs
90
60
0:28

Keshik

Age II

Heavy Melee Cavalry

145284 Hitpoints
1526 Melee Attack
1015 Torch Attack
38 Melee Armor
38 Ranged Armor
Move Spd1.625T/S
Atck Spd1.375 1.125S
Damage10.91DPS 23.11
Costs
120
80
0:30

Khaganate Elite Horse Archer

Age IV

Light Ranged Cavalry, Khaganate Unit

100135 Hitpoints
1420 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd2.125S
Damage6.59DPS 9.41
Costs
0:50
5
Unique to Mongols

Khaganate Elite Mangudai

Age IV

Light Ranged Cavalry, Khaganate Unit

120162 Hitpoints
811 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.563T/S
Atck Spd0.875S
Damage9.14DPS 12.57
Costs
0:50
Unique to Mongols

Khaganate Warrior Monk

Age IV

Religious Cavalry, Khaganate Unit

190257 Hitpoints
11 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd1.75S
Damage6.29DPS
Costs
0:40
2
Unique to Mongols

Khaganate Elite Knight

Age IV

Heavy Melee Cavalry, Khaganate Unit

270365 Hitpoints
2932 Melee Attack
1015 Torch Attack
58 Melee Armor
58 Ranged Armor
Move Spd1.625T/S
Atck Spd1.5S
Damage19.33DPS 21.33
Costs
1:00
3
Unique to Mongols

Siege

Battering Ram

Age II

Siege

370 Hitpoints
200 300 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.992T/S
Atck Spd5.125 4.625S
Damage39.02DPS 43.24 64.86
Costs
200
0:35

Siege Tower

Age II

Siege

480 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd0.813 1.075T/S
Costs
125
0:30

Springald

Age III

Siege

85 Hitpoints
16 65 Ranged Attack
3 Melee Armor
0 Ranged Armor
Move Spd0.875 1.157T/S
Atck Spd3.125 0S
Damage5.12DPS 0
Costs
150
100
0:20
2

Traction Trebuchet

Age III

Siege

125 Hitpoints
4048 190 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.875 1.157T/S
Atck Spd8.625S
Damage4.64DPS 5.57 22.03
Costs
300
100
1:20
2
Unique to Mongols

Mangonel

Age III

Siege

130 Hitpoints
40* 120 Siege Attack
2 16 Torch Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.992T/S
Atck Spd6.875 6.75S
Damage1.45DPS 1.48 4.44
Costs
400
200
0:40
3

Khaganate Nest of Bees

Age IV

Siege, Gunpowder, Khaganate Unit

130 Hitpoints
48*64 32 Siege Attack
0* Ranged Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.813 1.075T/S
Atck Spd6.5S
Costs
0:50
3
Unique to Mongols

Bombard

Age IV

Siege, Gunpowder

210 Hitpoints
5569 410 Siege Attack
0 Ranged Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.992T/S
Atck Spd5.375S
Costs
350
500
0:45
3

Huihui Pao

Age IV

Siege

260 Hitpoints
7590 600 Siege Attack
0 Ranged Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.625 0.827T/S
Atck Spd13.625S
Costs
1:03
2

Ships

Fishing Boat

Age II

Worker, Ship

100 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.5 1.65T/S
Costs
75
0:30

Trade Ship

Age II

Worker, Ship

225 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.5T/S
Costs
100
100
0:30
2

Light Junk

Age II

Archer Ship

300432 Hitpoints
30*90 90 Ranged Attack
0 Melee Armor
13 Ranged Armor
Move Spd1.75T/S
Atck Spd1.5S
Damage4DPS 12 12
Costs
80
150
0:25
3
Unique to Mongols

Transport Ship

Age II

Ship

600 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd1.725T/S
Costs
100
0:20
2

Explosive Junk

Age III

Incendiary Ship

145209 Hitpoints
95 300 Siege Attack
0 Fire Attack
0 Melee Armor
02 Ranged Armor
Move Spd2T/S
Atck Spd0.125S
Damage760DPS 2400
Costs
80
80
0:15
2

War Junk

Age III

Springald Ship

450648 Hitpoints
3550 55 Ranged Attack
0 Melee Armor
35 Ranged Armor
Move Spd1.375T/S
Atck Spd4.125 3.375S
Damage8.48DPS 14.81 16.3
Costs
110
200
30
0:30
3

Baochuan

Age IV

Warship

7001008 Hitpoints
135*168 210 Siege Attack
0* Ranged Attack
0 Melee Armor
57 Ranged Armor
Move Spd1.25T/S
Atck Spd5.625S
Costs
200
200
200
0:45
5

Landmarks

Capital Town Center

Age I

Economy & Population Building, Landmark

70009100 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs

Deer Stones

Age I

Age II - Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
400
200
3:10
Unique to Mongols

The Silver Tree

Age I

Age II - Economic Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
400
200
3:10
Unique to Mongols

Kurultai

Age II

Age III - Military Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
1200
600
3:40
Unique to Mongols

Steppe Redoubt

Age II

Age III - Economic Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
1200
600
3:40
Unique to Mongols

Khaganate Palace

Age III

Age IV - Military Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
2400
1200
4:10
Unique to Mongols

The White Stupa

Age III

Age IV - Influence & Technology Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
2400
1200
4:10
Unique to Mongols

Economy

Pasture

Age I

Food Production Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:20
Unique to Mongols

Ger

Age I

Economy Building

10001300 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
100
0:20
Unique to Mongols

Market

Age II

Economy Building, Trade Site

10001300 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
100
0:20

Town Center

Age II

Economy & Population Building

25003250 Hitpoints
0 Ranged Attack
50 Ranged Armor
0 Fire Armor
Costs
800
2:30

Military

Barracks

Age I

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Stable

Age I

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Dock

Age I

Military & Economy Building, Trade Site

17502275 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Archery Range

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Siege Workshop

Age III

Military Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
250
0:45

Defensive

Outpost

Age I

Defensive Building

750975 Hitpoints
0 Ranged Attack
50 Ranged Armor
0 Fire Armor
Costs
100
1:00

Religious

Prayer Tent

Age III

Religious Building

21002730 Hitpoints
5053 Ranged Armor
0 Fire Armor
Costs
200
0:25
Unique to Mongols

Technology

Ovoo

Age I

Influence & Technology Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:15
Unique to Mongols

Blacksmith

Age II

Technology Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:25

Wonders

Monument of the Great Khan

Age IV

Wonder

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
6.65k
6.65k
6.65k
10:00
Unique to Mongols

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