Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.
Woodcutting Technology
Double the rate at which Villagers chop down trees.
Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.
Woodcutting Technology
Villagers fell trees in a single chop.
Packing Technology
Packed buildings move and pack/unpack 50% faster.
Hunting Technology
Increase Villagers' hunted meat gather rate by +20%. If Survival Techniques has already been researched, increase hunted meat gather rate by +5% instead.
Villager Technology
Increase Villagers' resource carry capacity by +9 and movement speed by +15%. If Wheelbarrow has already been researched, increase carry capacity by +4 instead.
Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.
Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar.
Mining Technology 1/3
Increase Villagers' gathering rate for Gold by 15%.
Villager Technology
Increase Villagers' health by +50%.
Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.
Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 22.5%. If Double Broadax has already been researched, increase it by 7.5% instead.
Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 15%. Does not apply to hunted meat. If Horticulture has already been researched, increase it by 5% instead.
Hunting Technology
Scouts gain the ability to carry animal carcasses and +200% damage against wild animals. Scouts move -55% slower while carrying a carcass and cannot pick up Boar. If Professional Scouts has already been researched, increase damage by +100% instead.
Raiding Technology
Increase the raid income for igniting a building to +50 Food and Gold.
Raiding Technology
Increase the raid income for igniting a building to +75 Food and Gold. If Raid Bounty has already been researched, increase the raid income for igniting a building by +25 Food and Gold.
Mining Technology 1/3
Increase Villagers' gathering rate for Gold by 22.5%. If Specialized Pick has already been researched, increase it by 7.5% instead.
Packing Technology
Packed buildings move +70% faster and pack/unpack +50% faster. If Superior Mobility has already been researched, increase speed by +20% instead.
Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.
Mining Technology 2/3
Increase Villagers' gathering rate for Gold by 15%.
Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.
Raiding Technology
Increase the torch damage of all infantry and cavalry by +3.
Raiding Technology
Increase the torch damage of all infantry and cavalry by +5. If Additional Torches has already been researched, increase the torch damage from all infantry and cavalry by +2.
Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 15%. Does not apply to hunted meat. If Fertilization has already been researched, increase it by 5% instead.
Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 22.5%. If Lumber Preservation has already been researched, increase it by 7.5% instead.
Mining Technology 2/3
Increase Villagers' gathering rate for Gold by 22.5%. If Acid Distillation has already been researched, increase it by 7.5% instead.
Villager Technology
Increase Villagers' health by +50%. If Textiles has already been researched, increase health by +100% instead.
Mining Technology 3/3
Gold gatherers drop off 15% more resources.
Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.
Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 22.5% and Wood gatherers carry capacity by +5. If Crosscut Saw has already been researched, increase it by 7.5% instead.
Mining Technology 3/3
Gold gatherers drop off 22.5% more resources. If Cupellation has already been researched, increase it by 7.5% instead.
Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 15%. Does not apply to hunted meat. If Precision Cross-Breeding has already been researched, increase it by 5% instead.
Raiding Technology
Add +50 Stone to the raid income for igniting a building.
Raiding Technology
Add +75 Stone to the raid income for igniting a building. If Stone Bounty has already been researched, add +25 Stone to the raid income for igniting a building.
Trade Technology
Traders supply +10% Stone to their trades.
Trade Technology
Traders supply +20% Stone to their trades. If Stone Commerce has already been researched, supply +10% Stone instead.
Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.
Naval Technology
Gain +25 Wood and +25 Gold when sinking an enemy ship.
Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.
Naval Technology
Increases the number of arrows fired by Archer Ships by +1.
Naval Technology
Incendiary Ships gain +20% explosion range.
Naval Technology
Springald Ships gain +1 range and attack 20% faster.
Naval Technology
Increase the damage of Incendiary Ships by +40%.
Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.
Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.
Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.
Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.
Weapon Emplacement
Add a defensive springald emplacement to this structure. Only one weapon emplacement can be added.
Building Technology
Patronage of the finest builders increases all building health by +30%.
Weapon Emplacement
Add a defensive cannon emplacement to this structure. Only one weapon emplacement can be added.
Defensive Technology
Add +300 health and +3 fire armor to all Outposts.
Healing Technology
Increase the healing rate of religious units by +60%.
Healing Technology
Increase the healing rate of religious units by +90%. If Herbal Medicine has already been researched, increase it by +30% instead.
Religious Technology
Increase the health of religious units by +40.
Religious Technology
Relics placed in a Prayer Tent provide an income of +40 Food, +40 Wood, and +10 Stone every minute.
Religious Technology
Increase all Shamans' health by +60. If Piety has already been researched, increase it by +20 instead.
Religious Technology
Relics placed in a Prayer Tent provide an income of +60 Food, +60 Wood, and +15 Stone every minute. If Tithe Barns has already been researched, increase the income of Food and Wood by +20 and Stone by +5 instead.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field. Improved Siege Engineering allows for the construction of Mangonels, Springalds and Trebuchets as well.
Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.
Siege Technology
Increase the movement speed of siege engines by +15%.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Siege Technology
Increase the movement speed of siege engines by +20%. If Greased Axles has already been researched, increase it by +5% instead.
Production Technology
Increase the production speed of military and transport units at buildings by 53%. Does not affect religious or other support units. If Military Academy has already been researched, increase production speed by 20% instead.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.
Siege Technology
New carpentry techniques increase the health of siege units by +20%.
Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.
Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.
Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +35%. If Biology has already been researched, increase it by +10% instead.
Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +20% damage and +20% health. If Elite Army Tactics has already been researched, increases damage by +5% and health by +5% instead.
Siege Technology
Increase damage of Trebuchets by +30%. If Geometry has already been researched, increase their damage by +10% instead.
Production Technology
Prayer Tents allow Improved Production within their influence even without an Ovoo.
Siege Technology
New carpentry techniques increase the health of siege engines by +30%. If Siege Works has already been researched, increase their health by +10% instead.
Ranged Damage Technology
Increase the ranged damage of Mangudai and the Khan by +1.
Ranged Damage Technology
Increase the ranged damage of Mangudai and the Khan by +2. If Siha Bow Limbs has already been researched, increase the ranged damage of Mangudai and the Khan by +1.
Khan Technology
Increase the Khan's Signal Arrow duration by +5 seconds and range by +2 tiles.
Khan Technology
Increase the Khan's Signal Arrow duration by +7 seconds and range by +3 tiles. If Whistling Arrows has already been researched, increase the Khan's Signal Arrow duration by +2 seconds and range by +1 tile.
Keshik Technology
Increase Keshik healing by +1 Health per attack and attack speed by +10%.
Movement Technology
Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines.
Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.
Springald Technology
Increases Springald attack speed by +25% and grants +10% Ranged Resistance.
Scout Technology
Increase the sight radius of Scouts by 30%.
Trebuchet Technology
Increase damage of Trebuchets by +20%.
Archer Technology
Stringing bows with silk grants Archers +1.5 range and Mounted Archers +0.75 range.
Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.
Battering Ram Technology
Increase Battering Ram attack speed by +30% and reduce their field construction time by -75%. If Lightweight Beams has already been researched, increase attack speed by +10% and reduce field construction time by -25% instead.
Springald Technology
Increases Springald attack speed by +35% and grants +10% Ranged Resistance. If Roller Shutter Triggers has already been researched, increase by 10% instead.
Keshik Technology
Increase Keshik healing by +2 Health per attack and attack speed by +20%. If Steppe Lancers has already been researched, increase Keshik healing by +1 Health per attack and attack speed by +10%.
Movement Technology
Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines. Improved Yam Network allows Traders to regenerate 1 health every 2 seconds while in Yam's aura.
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