Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Civilization

House of Lancaster

The House of Lancaster emerges as a powerful branch of English royalty. Manors are the backbone of the economy by providing sustainable economic practices. Lancaster military might is of technological advantage and superior tactics on the battlefield. Dismantle enemy formations with potent shock troops then pick them apart with superior ranged infantry.

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Civilization Bonuses

  • Villagers gather from sheep +25% faster.
  • Build Manors to passively generate food and wood.
  • Town Centers spawn 4 sheep when built.
  • Keeps grant 3 free Earl's Guards when built.
  • Active Keeps improve the damage of Earl's Guards and Demilancers.
  • Villagers wield short bows when attacking enemy units.
  • Ships are -10% cheaper to produce.

Feudalism

Build Manors to generate passive income in the Feudal Age. Manors provide +10 population space and generate 70 food and 45 wood per minute. Increase the build limit of Manors with unique technologies.

Wool Industries

Each Town Center spawns 4 sheep upon completion. Villagers gather from sheep +25% faster.

Defensive Byrig

Capital Town Center fires an extra arrow and Villagers wield short bows when attacking enemy units.

A House Unified

Keeps grant 3 free Earl's Guards upon being built. Each Active keep grants +1 damage to Earl's Guards and Demilancers up to a maximum of +4.

Shipwrights

Naval conditioning increases Dock efficiency, reducing ship construction costs by -10%.

Unique Units

  • Yeoman: Archer Replacement. Ranged infantry with increased speed and range. Can be upgraded to fire a devastating volley of arrows into the targeted area.
  • Hobelar: Horseman Replacement. Cheap and expendable cavalry with high ranged armor.
  • Earl's Guard: Man-at-Arms Replacement. Heavy Melee Infantry that periodically throws daggers.
  • Demilancer: Special Heavy Cavalry. Accessed only via landmarks, the Demilancer is a durable cavalry unit with low damage.

Workers

Villager

Age I

Worker

50100 Hitpoints
5 Ranged Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125 1.294T/S
Atck Spd3.375S
Damage1.48DPS
Costs
50
0:20

Trader

Age I

Worker

90 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1T/S
Costs
60
60
0:30

Monk

Age III

Religious

90130 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Costs
150
0:30

Infantry

Yeoman

Age I

Light Ranged Infantry

NaN Hitpoints
59 9 Ranged Attack
03 Melee Armor
03 Ranged Armor
Atck Spd1.625S
Damage3.08DPS 5.54 5.54
Costs
45
45
0:15
Unique to House of Lancaster

Spearman

Age I

Light Melee Infantry

80149 Hitpoints
716 28 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.875S
Damage3.73DPS 8.53 14.93
Costs
60
20
0:15

Earl's Guard

Age I

Heavy Melee Infantry

NaN Hitpoints
1220 Melee Attack
1622 Ranged Attack
10 Torch Attack
48 Melee Armor
48 Ranged Armor
Atck Spd1.25S
Damage12.8DPS 17.6
Costs
100
20
0:23
Unique to House of Lancaster

Lord of Lancaster

Age II

Heavy Melee Infantry

220253 Hitpoints
1622 Melee Attack
10 Torch Attack
25 Melee Armor
25 Ranged Armor
Move Spd1.125T/S
Atck Spd2.375S
Damage6.74DPS 9.26
Costs
100
60
0:25
Unique to House of Lancaster

Crossbowman

Age III

Light Ranged Infantry

8095 Hitpoints
1120 12 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage5.18DPS 9.41 5.65
Costs
80
40
0:23

Handcannoneer

Age III

Ranged Gunpowder Infantry

100130 Hitpoints
0 Siege Attack
2648 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage12.24DPS 22.59
Costs
120
120
0:35

Cavalry

Scout

Age I

Light Melee Cavalry

110138 Hitpoints
14 10 Melee Attack
0 2 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd2S
Costs
65
0:23

Veteran Demilancer

Age I

Heavy Melee Cavalry

NaN Hitpoints
03 Melee Attack
03 Melee Armor
03 Ranged Armor
Costs
Unique to House of Lancaster

Hobelar

Age II

Light Melee Cavalry

100181 Hitpoints
715 12 Melee Attack
10 Torch Attack
03 Melee Armor
310 Ranged Armor
Move Spd1.875T/S
Atck Spd1.75S
Damage4DPS 8.57 6.86
Costs
70
20
0:15
Unique to House of Lancaster

Knight

Age III

Heavy Melee Cavalry

230338 Hitpoints
2432 Melee Attack
10 Torch Attack
48 Melee Armor
48 Ranged Armor
Move Spd1.625T/S
Atck Spd1.5S
Damage16DPS 21.33
Costs
140
100
0:35

Siege

Battering Ram

Age II

Siege

370444 Hitpoints
200 300 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd5.125 4.25S
Damage39.02DPS 47.06 70.59
Costs
200
0:35

Siege Tower

Age II

Siege

480576 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd0.813 0.935T/S
Costs
125
0:30

Springald

Age III

Siege

85102 Hitpoints
14 65 Ranged Attack
3 Melee Armor
0 Ranged Armor
Move Spd0.875 1.006T/S
Atck Spd3.125 2.875S
Damage4.48DPS 4.87 22.61
Costs
150
100
0:20
2

Mangonel

Age III

Siege

130156 Hitpoints
40* 120 Siege Attack
2 16 Torch Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd6.875 6.75S
Damage1.45DPS 1.48 4.44
Costs
400
200
0:40
3

Counterweight Trebuchet

Age III

Siege

140168 Hitpoints
4048 350 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.625 0.719T/S
Atck Spd11.375S
Damage3.52DPS 4.22 30.77
Costs
400
150
0:30
2

Culverin

Age IV

Siege, Gunpowder

200240 Hitpoints
4050 230 Siege Attack
0 Ranged Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.625 0.719T/S
Atck Spd3.625S
Costs
325
550
0:45
3

Ships

Fishing Boat

Age I

Worker, Ship

100 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.5 1.65T/S
Costs
75
0:30

Demolition Ship

Age I

Incendiary Ship

145209 Hitpoints
95 300 Siege Attack
0 Fire Attack
0 Melee Armor
02 Ranged Armor
Move Spd2T/S
Atck Spd0.125S
Damage760DPS 2400
Costs
80
80
0:15
2

Transport Ship

Age I

Ship

400 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd1.625T/S
Costs
100
0:20

Hulk

Age I

Springald Ship

450648 Hitpoints
3550 55 Ranged Attack
0 Melee Armor
35 Ranged Armor
Move Spd1.375T/S
Atck Spd4.125 3.375S
Damage8.48DPS 14.81 16.3
Costs
110
200
30
0:30
3

Carrack

Age I

Warship

7001008 Hitpoints
135*168 210 Siege Attack
0* Ranged Attack
0 Melee Armor
57 Ranged Armor
Move Spd1.25T/S
Atck Spd5.625S
Costs
200
200
200
0:45
5

Trade Ship

Age II

Worker, Ship

225 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.5T/S
Costs
100
100
0:30
2

Galley

Age II

Archer Ship

300432 Hitpoints
30*90 90 Ranged Attack
0 Melee Armor
13 Ranged Armor
Move Spd1.75T/S
Atck Spd1.5S
Damage4DPS 12 12
Costs
80
150
0:25
3

Misc

Earl's Retinue

Age I

Mixed Force Army

NaN Hitpoints
0 Melee Armor
0 Ranged Armor
Costs
650
200
0:45
8
Unique to House of Lancaster

Garrison Command

Age I

Mixed Force Army

NaN Hitpoints
0 Melee Armor
0 Ranged Armor
Costs
300
150
0:25
9
Unique to House of Lancaster

Gunpowder Contingent

Age I

Mixed Force Army

NaN Hitpoints
0 Melee Armor
0 Ranged Armor
Costs
800
850
1:05
9
Unique to House of Lancaster

Wynguard Army

Age IV

Mixed Force Army

NaN Hitpoints
0 Melee Armor
0 Ranged Armor
Costs
100
100
200
0:55
6

Landmarks

Capital Town Center

Age I

Economy & Population Building, Landmark

70009100 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs

Abbey of Kings

Age I

Age II - Religious Landmark

50006500 Hitpoints
5053 Ranged Armor
0 Fire Armor
Costs
400
200
3:10

Lancaster Castle

Age I

Age II - Military Landmark

50006500 Hitpoints
12 10 Ranged Attack
50 Ranged Armor
0 Fire Armor
Atck Spd1.25S
Damage9.6DPS 8
Costs
400
200
3:10
Unique to House of Lancaster

King's College

Age II

Age III - Technology Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
1200
600
3:40
Unique to House of Lancaster

The White Tower

Age III

Age III - Defensive Landmark

50006500 Hitpoints
36*42 30 Ranged Attack
50 Ranged Armor
6 Fire Armor
Atck Spd0.5S
Damage24DPS 28 20
Costs
1200
600
3:40

Wynguard Palace

Age III

Age IV - Military Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
2400
1200
4:10

Berkshire Palace

Age IV

Age IV - Defensive Landmark

65008450 Hitpoints
84*102 60 Ranged Attack
50 Ranged Armor
6 Fire Armor
Atck Spd0.5S
Damage28DPS 34 20
Costs
2400
1200
4:10

Economy

Farm

Age I

Food Source, Building

300390 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
75
0:06

House

Age I

Population Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:15

Lumber Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Mining Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Mill

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Manor

Age II

Population Building

750975 Hitpoints
8 10 Ranged Attack
50 Ranged Armor
0 Fire Armor
Atck Spd3.625S
Damage2.21DPS 2.76
Costs
200
100
0:45
Unique to House of Lancaster

Market

Age II

Economy Building, Trade Site

10001300 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
100
0:20

Town Center

Age II

Economy & Population Building

25003250 Hitpoints
0 Ranged Attack
50 Ranged Armor
0 Fire Armor
Costs
400
350
2:30

Military

Barracks

Age I

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Dock

Age I

Military & Economy Building, Trade Site

17502275 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Archery Range

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Stable

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:30

Siege Workshop

Age III

Military Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
250
0:45

Defensive

Outpost

Age I

Defensive Building

7502275 Hitpoints
0 Ranged Attack
50 Ranged Armor
05 Fire Armor
Costs
100
1:00

Palisade Gate

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:10

Palisade Wall

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
7
0:08

Stone Wall

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:16

Stone Wall Gate

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:30

Stone Wall Tower

Age II

Defensive Building

30003900 Hitpoints
6072 50 Ranged Attack
50 Ranged Armor
0 Fire Armor
Atck Spd3.875S
Damage15.48DPS 18.58 12.9
Costs
250
1:30

Keep

Age III

Defensive Building

50006500 Hitpoints
36*42 30 Ranged Attack
50 Ranged Armor
6 Fire Armor
Atck Spd0.5S
Damage24DPS 28 20
Costs
900
3:00

Religious

Monastery

Age III

Religious Building

21002730 Hitpoints
5053 Ranged Armor
0 Fire Armor
Costs
200
0:25

Technology

Blacksmith

Age II

Technology Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
0:25

University

Age IV

Technology Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
450
1:00

Wonders

Cathedral of St. Thomas

Age IV

Wonder

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
5k
5k
5k
5k
10:00

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