Exceptional early infantry provide the English with a powerful punch backed up by reliable Food production from the fields.
Protect the frontier with Town Centers, Outposts, Stone Wall Towers, and Keeps that increase attack speed of nearby units by +20% when enemies are in range. Research the Network of Citadels technology from Keeps to further increase attack speed by +30%.
Keeps have the unique ability to produce all military units.
Vanguard Man-at-Arms available in the Dark Age (I) — English Man-at-Arms produce +50% faster.
Capital Town Center fires an extra arrow and Villagers wield short bows when attacking enemy units.
Farms are -50% cheaper to construct. Research the Enclosures technology in the Imperial Age (IV) to allow Villagers to generate +1 Gold every 6 seconds when working Farms.
Naval conditioning increases Dock efficiency, reducing ship construction costs by -10%.
Farm harvest rates increase within the influence of a Mill by +15%/20%/25%/30% after each age up.
Longbowman: Archer with +2 range and +1 damage that comes with the Defensive Paling ability to stun and damage enemy cavalry.
The English gets access to the Man at Arms in Dark Age. Lets use them to our advantage! Lets learn with Valdemar1902
Worker
Heavy Melee Infantry
Light Ranged Infantry
Light Melee Infantry
Light Ranged Infantry
Light Ranged Infantry
Ranged Gunpowder Infantry
Heavy Melee Infantry
Light Melee Cavalry
Light Melee Cavalry
Heavy Melee Cavalry
Heavy Melee Cavalry
Siege
Siege
Siege
Siege
Siege, Gunpowder
Siege, Gunpowder
Worker, Ship
Archer Ship
Springald Ship
Incendiary Ship
Warship
Mixed Force Army
Mixed Force Army
Mixed Force Army
Mixed Force Army
Economy & Population Building, Landmark
Age II - Religious Landmark
Age II - Military Landmark
Age III - Landmark
Age III - Defensive Landmark
Age IV - Military Landmark
Age IV - Defensive Landmark
Economy & Population Building
Military & Economy Building, Trade Site
Defensive Building
Defensive Building
Defensive Building
Wonder
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