Network of Castles
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed. When in 12.5 tiles range of
Network of Citadels
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Abbey Healing
Heals nearby out of combat units by 6 every 1 seconds. When in 7.5 tiles range of
Repair rate on Siege Engines reduced by 20%.
Torch bonus vs. Siege removed.
Improved Villagers’ gathering logic so that they favor going to the nearest available live Sheep instead of travelling far distances for a carcass.
Farm Technology
Each Farm Enclosure being worked by a Villager generates +1 Gold every 6 seconds.
Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.
Villager Technology
Increase Villagers' health by +50%.
Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.
Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.
Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.
Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Woodcutting Technology
Double the rate at which Villagers chop down trees.
Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.
Mining Technology 3/3
Gold gatherers drop off 15% more resources.
Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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