Civilization

Ottomans

The Ottoman Army can expand to dominate the battlefield, supported by Military Schools that are able to continuously produce units to swell the ranks of their formations. Supporting those formations, the Mehter war drums signal the highly trained troops to take situational advantage.

Jump to

Civilization Bonuses

  • Training units and advancing the ages grant experience towards Vizier Points, the higher cost of the action, the more experience is earned. Gain up to five Vizier Points and spend them to unlock powerful unique Ottoman bonuses.
  • Military Schools can produce units continuously at no cost.
  • Influence from Blacksmiths and Universities provide increased military unit production speeds after each age up.
  • Military and technology buildings are cheaper.
  • Janissary handcannoneer unit available in the Castle Age (III). Able to repair siege engines.
  • Mehter war drummer enhances the attack and defenses of nearby military units.
  • Field the Great Bombard siege engine with longer range and area damage.
  • Produce the Grand Galley ship that can convert into a floating Military School.
  • Movement speed of Trade Ships and Transport Ships increased.
  • Cannot harvest Boar.

Military School Training

Construct the Military School building that can produce a specific type of unit continuously at no cost, however they are produced at a slower rate.

Imperial Council

Training units and advancing through the ages will grant experience towards Vizier Points, the higher cost of the action, the more experience earned. Gain up to five Vizier Points and spend them to unlock powerful unique Ottoman bonuses.

Military Inducement

Train, upgrade, and assemble an army with cheaper military and technology buildings.

Shipping Routes

Movement speed of Trade Ships, Fishing Boats, and Transport Ships increased.

Influence

Military production buildings constructed within the influence of a Blacksmith or University gain increased production speed with each age up.

Unique Units

Sipahi: Horseman replacement. Activate the Fortitude ability to deal extra damage to ranged units but receive more damage from melee weapons. Mehter: Mounted war drummer that provides military enhancements to nearby units when toggling the War Drums ability. • Attack Drums: Increased attack speed. • Melee Defense Drums: Increased melee armor. • Ranged Defense Drums: Increased ranged armor. Janissary: Powerful handcannoneer that can repair siege engines and deal bonus damage to cavalry. Grand Galley: Large war galley that can convert into a floating Military School. Great Bombard: Largest gunpowder siege engine that can be fielded. Has long range and area damage attack.

Learn about Ottomans

Suggest
Age of Empires 4 - The Ottomans Beyond The Game
17:51 Video

Workers

Villager

Age I

Worker

50100 Hitpoints
6 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125 1.294T/S
Atck Spd3.875S
Damage1.55DPS
Costs
50
0:20

Trader

Age I

Worker

90 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1T/S
Costs
60
60
0:30

Imam

Age III

Religious

90130 Hitpoints
0 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd10002.75S
Costs
150
0:30

Infantry

Spearman

Age I

Light Melee Infantry

80149 Hitpoints
716 28 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.875S
Damage3.73DPS 8.53 14.93
Costs
60
20
0:15

Archer

Age II

Light Ranged Infantry

7095 Hitpoints
513 8 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.25T/S
Atck Spd1.625S
Damage3.08DPS 8 4.92
Costs
30
50
0:15

Crossbowman

Age III

Light Ranged Infantry

8095 Hitpoints
1120 12 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage5.18DPS 9.41 5.65
Costs
80
40
0:23

Janissary

Age III

Light Ranged Gunpowder Infantry

90105 Hitpoints
0 Siege Attack
3854 15 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.125T/S
Atck Spd2.125S
Damage17.88DPS 25.41 7.06
Costs
60
100
0:24
Unique to Ottomans

Man-at-Arms

Age III

Heavy Melee Infantry

155207 Hitpoints
1220 Melee Attack
10 Torch Attack
48 Melee Armor
49 Ranged Armor
Move Spd1.125T/S
Atck Spd1.375S
Damage8.73DPS 14.55
Costs
100
20
0:23

Cavalry

Scout

Age I

Light Melee Cavalry

110138 Hitpoints
14 10 Melee Attack
0 2 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd2S
Costs
65
0:23

Akinji

Age II

Light Ranged Cavalry

95175 Hitpoints
15.75*33.75 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd2.625S
Damage2.67DPS 5.71
Costs
90
80
0:25
Unique to Ottomans

Cavalry Archer

Age II

Light Ranged Cavalry

95175 Hitpoints
15.75*33.75 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.625T/S
Atck Spd2.625S
Damage2.67DPS 5.71
Costs
100
80
0:27
Unique to Ottomans

Sipahi

Age II

Light Melee Cavalry

155275 Hitpoints
1221 18 Melee Attack
10 Torch Attack
03 Melee Armor
28 Ranged Armor
Move Spd1.75T/S
Atck Spd1.75S
Damage6.86DPS 12 10.29
Costs
120
40
0:30

Mehter

Age II

Light Cavalry

160200 Hitpoints
0 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Spd1.875T/S
Atck Spd2.125S
Costs
100
80
0:28
Unique to Ottomans

Lancer

Age III

Heavy Melee Cavalry

230338 Hitpoints
2432 Melee Attack
10 Torch Attack
48 Melee Armor
48 Ranged Armor
Move Spd1.625T/S
Atck Spd1.5S
Damage16DPS 21.33
Costs
140
100
0:35

Siege

Battering Ram

Age II

Siege

370444 Hitpoints
200 300 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd5.125 4.25S
Damage39.02DPS 47.06 70.59
Costs
200
0:35

Siege Tower

Age II

Siege

480576 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd0.813 0.935T/S
Costs
125
0:30

Springald

Age III

Siege

85102 Hitpoints
16 65 Ranged Attack
3 Melee Armor
0 Ranged Armor
Move Spd0.875 1.006T/S
Atck Spd3.125 2.875S
Damage5.12DPS 5.57 22.61
Costs
150
100
0:20
2

Mangonel

Age III

Siege

130156 Hitpoints
40* 120 Siege Attack
2 16 Torch Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd6.875 6.75S
Damage1.45DPS 1.48 4.44
Costs
400
200
0:40
3

Counterweight Trebuchet

Age III

Siege

140168 Hitpoints
4048 350 Siege Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.625 0.719T/S
Atck Spd11.375S
Damage3.52DPS 4.22 30.77
Costs
400
150
0:30
2

Ribauldequin

Age IV

Siege, Gunpowder

215258 Hitpoints
0* Siege Attack
504*636 Ranged Attack
10 Melee Armor
0 Ranged Armor
Move Spd0.875 1.006T/S
Atck Spd5.25S
Damage8DPS 10.1
Costs
350
500
0:45
3

Great Bombard

Age IV

Siege, Gunpowder

250300 Hitpoints
7088 580 Siege Attack
0 Ranged Attack
0 Melee Armor
0 Ranged Armor
Move Spd0.75 0.862T/S
Atck Spd7S
Costs
450
800
1:00
4
Unique to Ottomans

Ships

Fishing Boat

Age II

Worker, Ship

100 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.65 1.815T/S
Costs
75
0:30

Trade Ship

Age II

Worker, Ship

225 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Spd1.65T/S
Costs
100
100
0:30
2

Dhow

Age II

Archer Ship

300432 Hitpoints
30*90 90 Ranged Attack
0 Melee Armor
13 Ranged Armor
Move Spd1.75T/S
Atck Spd1.5S
Damage4DPS 12 12
Costs
80
150
0:25
3

Transport Ship

Age II

Ship

400 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Spd1.65T/S
Costs
100
0:20
2

Hulk

Age II

Springald Ship

450648 Hitpoints
3550 55 Ranged Attack
0 Melee Armor
35 Ranged Armor
Move Spd1.375T/S
Atck Spd4.125 3.375S
Damage8.48DPS 14.81 16.3
Costs
110
200
30
0:30
3

Demolition Ship

Age III

Incendiary Ship

145209 Hitpoints
95 300 Siege Attack
0 Fire Attack
0 Melee Armor
02 Ranged Armor
Move Spd2T/S
Atck Spd0.125S
Damage760DPS 2400
Costs
80
80
0:15
2

Carrack

Age IV

Warship

7001008 Hitpoints
135*168 210 Siege Attack
0* Ranged Attack
0 Melee Armor
57 Ranged Armor
Move Spd1.25 1T/S
Atck Spd5.625S
Costs
200
200
200
0:45
5

Grand Galley

Age IV

Gunpowder Ship

7501080 Hitpoints
105*132 Siege Attack
0* Ranged Attack
0 Melee Armor
02 Ranged Armor
Move Spd1 0.8T/S
Atck Spd4S
Costs
135
360
300
0:50
5
Unique to Ottomans

Landmarks

Capital Town Center

Age I

Economy & Population Building, Landmark

70009100 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs

Sultanhani Trade Network

Age I

Age II - Economic Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
400
200
3:10
Unique to Ottomans

Twin Minaret Medrese

Age I

Age II - Economic Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
400
200
3:10
Unique to Ottomans

Istanbul Imperial Palace

Age II

Age III - Military Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
1200
600
3:40
Unique to Ottomans

Mehmed Imperial Armory

Age II

Age III - Military Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
1200
600
3:40
Unique to Ottomans

Istanbul Observatory

Age III

Age IV - Technology Landmark

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
2400
1200
4:10
Unique to Ottomans

Sea Gate Castle

Age III

Age IV - Defensive Landmark

50006500 Hitpoints
36* 30 Ranged Attack
50 Ranged Armor
6 Fire Armor
Atck Spd0.5S
Damage24DPS 20
Costs
2400
1200
4:10
Unique to Ottomans

Economy

Farm

Age I

Food Source, Building

300390 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
75
0:06

Lumber Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

House

Age I

Population Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:15

Mining Camp

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Mill

Age I

Economy Building

750975 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:20

Market

Age II

Economy Building, Trade Site

10001300 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
100
0:20

Town Center

Age II

Economy & Population Building

25003250 Hitpoints
0 Ranged Attack
50 Ranged Armor
0 Fire Armor
Costs
400
350
2:30

Military

Barracks

Age I

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
90
0:30

Dock

Age I

Military & Economy Building, Trade Site

17502275 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
90
0:30

Military School

Age I

Military Building

20002600 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
150
100
0:30
Unique to Ottomans

Archery Range

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
90
0:30

Stable

Age II

Military Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
90
0:30

Siege Workshop

Age III

Military Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
166
0:45

Defensive

Outpost

Age I

Defensive Building

7502275 Hitpoints
0 Ranged Attack
50 Ranged Armor
05 Fire Armor
Costs
100
1:00

Palisade Gate

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:10

Palisade Wall

Age I

Defensive Building

12501625 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
7
0:08

Stone Wall

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
25
0:16

Stone Wall Gate

Age II

Defensive Building

30003900 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
50
0:30

Stone Wall Tower

Age II

Defensive Building

30003900 Hitpoints
6072 50 Ranged Attack
50 Ranged Armor
0 Fire Armor
Atck Spd3.875S
Damage15.48DPS 18.58 12.9
Costs
300
1:30

Keep

Age III

Defensive Building

50006500 Hitpoints
36*42 30 Ranged Attack
50 Ranged Armor
6 Fire Armor
Atck Spd0.5S
Damage24DPS 28 20
Costs
900
3:00

Religious

Mosque

Age III

Religious Building

21002730 Hitpoints
5053 Ranged Armor
0 Fire Armor
Costs
200
0:25

Technology

Blacksmith

Age II

Technology Building

15001950 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
90
0:25

University

Age IV

Technology Building

21002730 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
270
1:00

Wonders

Azure Mosque

Age IV

Wonder

50006500 Hitpoints
50 Ranged Armor
0 Fire Armor
Costs
5k
5k
5k
5k
10:00
Unique to Ottomans

Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.