Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Worker, Ship

Trade Ship

Ottomans
Trade Ships generate Gold and Wood when assigned to a trade route with a Coastal Trade Post or another player's Dock. - No combat

Abilities and influences

Trade Protection

Traders and Trade Ships near Keeps receive +30% move speed and +8 armor for 20 seconds. When in 15 tiles range of

Keep or
Sea Gate Castle
. Requires
Sea Gate Castle

Produced at

Costs
100
100
0:30
2
225 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Speed1.65T/S
Line of Sight7.111TILES

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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