Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Light Ranged Gunpowder Infantry

Janissary

Ottomans
Powerful infantry effective against cavalry and can repair siege engines. + High damage + Bonus damage against cavalry - High cost - Slow movement speed - Receives additional damage from Archers.

Abilities and influences

Attack Drums

Mehter drums that increase the attack speed of nearby units by +15%. Toggle on

Mehter. 15 secs cooldown

Mehter Speed Bonus

Units move +15% faster when in formation. When in 6 tiles range of

Mehter. Requires
Mehter Drums

Melee Defense Drums

Mehter drums that increase the melee armor of nearby units by +2. Toggle on

Mehter. 15 secs cooldown

Ranged Defense Drums

Mehter drums that increase the ranged armor of nearby units by +1. Toggle on

Mehter. 15 secs cooldown

Blacksmith and University Influence

Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +100%.

Produced at

Patch History

Season Four Update

Decreased attack speed from 1.75s to 1.5s

Corrected an issue where Janissaries had .25 seconds of wind-up time in their attacks.

Season Three Update

Janissary build time reduced from 28s to 24s

Janissary is no longer considered a “Ranged” unit. This means it will no longer take bonus damage from Horsemen and Mangonel units

Costs
60
100
0:24
90105 Hitpoints
0 Siege Attack
3854 15 Ranged Attack
03 Melee Armor
03 Ranged Armor
Damage17.88DPS 25.41 7.06
Move Speed1.125T/S
Attack Speed2.125S
Range4TILES
Line of Sight7.111TILES

Technology Upgrades

Janissary Guns

Age IV

Janissary Technology

Increase Janissary gun damage by +5.

Costs
100
250
0:45
Unique to Ottomans

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Chemistry

Age IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

Costs
200
650
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

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