Light Ranged Cavalry

Cavalry Archer

Ottomans
Highly mobile long ranged cavalry which fires two arrows in quick succession. + High mobility - Weak vs ranged units

Abilities and influences

Attack Drums

Mehter drums that increase the attack speed of nearby units by +15%. Toggle on

Mehter. 15 secs cooldown

Mehter Speed Bonus

Units move +15% faster when in formation. When in 6 tiles range of

Mehter. Requires
Mehter Drums

Melee Defense Drums

Mehter drums that increase the melee armor of nearby units by +2. Toggle on

Mehter. 15 secs cooldown

Ranged Defense Drums

Mehter drums that increase the ranged armor of nearby units by +1. Toggle on

Mehter. 15 secs cooldown

Blacksmith and University Influence

Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +100%.

Produced at

Costs
100
80
0:27
95175 Hitpoints
15.75*33.75 Ranged Attack
03 Melee Armor
03 Ranged Armor
Damage2.67DPS 5.71
Move Speed1.625T/S
Attack Speed2.625S
Range4.5TILES
Line of Sight7.556TILES

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
100
250
1:00

Biology

Age IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
150
350
1:00

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
50
125
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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