Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.
Woodcutting Technology
Double the rate at which Villagers chop down trees.
Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.
Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.
Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar.
Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.
Villager Technology
Increase Villagers' health by +50%.
Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.
Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.
Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.
Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.
Villager Technology
Increase the carrying capacity of Villagers by +10.
Population Technology
Villagers and Infantry can garrison inside Houses for protection. Houses gain garrison arrows and +50% Health.
Mining Technology 3/3
Gold gatherers drop off 15% more resources.
Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.
Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.
Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.
Naval Technology
Increases the number of arrows fired by Archer Ships by +1.
Naval Technology
Incendiary Ships gain +20% explosion range.
Naval Technology
Springald Ships gain +1 range and attack 20% faster.
Naval Technology
Baghlahs heal 30 health when killing an enemy unit.
Naval Technology
Increase the damage of Incendiary Ships by +40%.
Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.
Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.
Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.
Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.
Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.
Building Technology
Patronage of the finest builders increases all building health by +30%.
Defensive Technology
Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.
Weapon Emplacement
Add a defensive springald emplacement to this structure.
Defensive Technology
Increase the fire armor of Stone Wall Towers, Keeps, and Outposts by +10.
Keep Technology
Keeps act like Town Centers, including unit production, population capacity, and technology.
Weapon Emplacement
Add a defensive cannon emplacement to this structure.
Religious Technology
Allow Scholars to garrison in military buildings, boosting production speed by 100%.
Religious Technology
Increase the sight range of Scholars by +100%.
Religious Technology
Allow Scholars to capture Sacred Sites before the Castle Age (III). Sacred Sites generate +25% more Gold.
Healing Technology
Increase the healing rate of Scholars by +60%.
Religious Technology
Increases the movement speed of Scholars by +50%.
Religious Technology
Increase the health of Scholars by +40.
Religious Technology
Relics placed in a Mosque provide an income of +40 Food, +40 Wood, and +10 Stone every minute.
Religious Technology
Units healed by Scholars gain +50% attack speed for 3 seconds.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.
Siege Technology
Increase the movement speed of siege engines by +15%.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Infantry Ability Unlock
Infantry units gain the Forced March ability. When activated, infantry move +100% faster for 10 seconds, but breaks when dealing damage.
Ranged Technology
Archers and Crossbowmen gain +0.5 range.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.
Siege Technology
New carpentry techniques increase the health of siege units by +20%.
Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.
Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.
Man-at-Arms & Lancer Technology
Men-at-Arms and Lancers equip a Kilij, increasing their damage by +3.
Mosque Technology
Mosques restore +4 health every second to units that are out of combat.
Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.
Springald Technology
Increases Springald attack speed by +25% and grants +10% Ranged Resistance.
Scout Technology
Increase the sight radius of Scouts by 30%.
Trebuchet Technology
Increase damage of Trebuchets by +20%.
Archer Technology
Stringing bows with silk grants Archers +1.5 range and Mounted Archers +0.75 range.
Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.
Elephant Technology
Grant +25% health and +4 ranged armor to War Elephants.
Elephant Technology
Upgrade Tower Elephants to have Elite Crossbowmen as riders instead of Archers. Tower Elephants gain +30% health and +4 ranged armor.
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