Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Worker

Trader

Mongols
Traders generate Gold by travelling between their Home Market and a Trade Post or another player's Market. Greater distances between the Home Market and trade destination will generate higher amounts of Gold. The Home Market or Trade destination may be changed at any time.

Abilities and influences

Yam

Cavalry and Traders near an Outpost get +15% speed for 10 seconds. When in 12.5 tiles range of

Outpost. Requires
Yam Network
Deer Stones

Yam Network (Improved)

Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines. When in 12.5 tiles range of

Outpost. Requires
Yam Network (Improved)

Produced at

Patch History

Patch 9.2.628

Corrected an issue where the Trader was tagged as Cavalry.

Season Six Update

Production time increased from 25 seconds to 30 seconds.

Costs
60
60
0:30
90 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Speed1T/S
Line of Sight7.778TILES

Technology Upgrades

Stone Commerce (Improved)

Age IV

Trade Technology

Traders supply +20% Stone to their trades. If Stone Commerce has already been researched, supply +10% Stone instead.

Costs
300
700
1000
1:30
Unique to Mongols

Stone Commerce

Age IV

Trade Technology

Traders supply +10% Stone to their trades.

Costs
300
700
1:30
Unique to Mongols

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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