Economy & Population Building

Town Center

Byzantines
All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned. Non-Capital Town Centers can't detect stealth or disguises.

Byzantines is part of the Sultans Ascend expansion

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Abilities and influences

Ring the Town Bell

Alerts and orders all nearby Villagers to automatically seek shelter in the nearest garrisonable building. 5 secs cooldown

Dialecticus

Research rate increased +30%/+60%/+90%/+120%/+150% by Water Level while within the influence of a Cistern. Toggle on

Cistern or
Cistern of the First Hill
.

Praesidium

Building damage taken decreased by -5%/-10%/-15%/-20%/-25% by Water Level while within the influence of a Cistern. Toggle on

Cistern or
Cistern of the First Hill
.

Produces

Researches

Patch History

Season 10 Patch 13.0.4157

Town Centers can now see into stealth forests.

Patch 9.2.628

Updated text to reflect that Non-Capital Town Centers cannot detect stealth and disguises.

Costs
400
350
2:30
Garrison

Can garrison up to 8 units

25003250 Hitpoints
0 Ranged Attack
0 Fire Armor
75 Ranged Armor
Line of Sight11.556TILES

Technology Upgrades

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Court Architects

Age IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

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