Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Economy & Population Building

Town Center

Holy Roman Empire
All Resources can be dropped off here. Produces Villagers, Scouts, and Prelates and increases your maximum Population. Adds additional attacks while garrisoned. Non-Capital Town Centers can't detect stealth or disguises.

Abilities and influences

Emergency Repairs

Building repairs itself by 150 health every 1 second for 20 seconds. 1 min 15 secs cooldown

Ring the Town Bell

Alerts and orders all nearby Villagers to automatically seek shelter in the nearest garrisonable building. 5 secs cooldown

Produces

Researches

Patch History

Season 10 Update

Town Centers can now see into stealth forests.

Patch 9.2.628

Updated text to reflect that Non-Capital Town Centers cannot detect stealth and disguises.

Costs
400
350
2:30
Garrison

Can garrison up to 8 units

25003250 Hitpoints
0 Ranged Attack
05 Fire Armor
50 Ranged Armor
Line of Sight11.556TILES

Technology Upgrades

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Court Architects

Age IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

Devoutness

Age III

Prelate Technology

Inspired Villagers gather resources +5% faster and construct buildings and defenses +25% quicker.

Costs
100
250
1:00
Unique to Holy Roman Empire

Slate and Stone Construction

Age III

Building Technology

All buildings gain +5 fire armor.

Costs
250
100
1:00

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