Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Economy & Population Building, Landmark

Capital Town Center

Holy Roman Empire
All Resources can be dropped off here. Produces Villagers, Scouts, Prelates, and increases your maximum Population. Adds additional attacks while garrisoned. Capital Town Centers can detect units stealth or disguises.

Abilities and influences

Emergency Repairs

Building repairs itself by 150 health every 1 second for 20 seconds. 1 min 15 secs cooldown

Ring the Town Bell

Alerts and orders all nearby Villagers to automatically seek shelter in the nearest garrisonable building. 5 secs cooldown

Produces

Researches

Costs
Garrison

Can garrison up to 15 units

70009100 Hitpoints
05 Fire Armor
50 Ranged Armor
Line of Sight11.556TILES

Technology Upgrades

Court Architects

Age IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

Devoutness

Age III

Prelate Technology

Inspired Villagers gather resources +5% faster and construct buildings and defenses +25% quicker.

Costs
100
250
1:00
Unique to Holy Roman Empire

Slate and Stone Construction

Age III

Building Technology

All buildings gain +5 fire armor.

Costs
250
100
1:00

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