Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Age IV - Defensive Landmark

Elzbach Palace

Holy Roman Empire
Acts as a Keep with +50% health. All buildings within influence take -25% less damage. Can train 8 Black Riders per Keep instead of 5.

Abilities and influences

Relic Garrisoned in Defensive Structures

• Armor increased by +25% • Damage increased by +25% • Sight range increased by +20% • Weapon range increased by +20%

Researches

Patch History

Season 10 Update

Keeps support 8 Black Riders instead of 5.

Damage reduction reduced from 33% to 25%.

Season Three Update

Fixed an issue where the Elzbach Palace’s weapon range UI was not displaying

The Elzbach Palace now shows the influence icon properly when within influence

The Emergency Repairs icon now displays properly over the Elzbach Palace Landmark when the Emergency Repairs ability is used

Costs
2400
1200
4:10
Garrison

Can garrison up to 20 units

75009750 Hitpoints
36*42 30 Ranged Attack
6 Fire Armor
50 Ranged Armor
Damage24DPS 28 20
Attack Speed0.5S
Range8TILES
Line of Sight9.111TILES

Technology Upgrades

Springald Emplacement

Age III

Weapon Emplacement

Add a defensive springald emplacement to this structure.

Costs
38
94
0:30

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Cannon Emplacement

Age IV

Weapon Emplacement

Add a defensive cannon emplacement to this structure.

Costs
94
282
1:00

Boiling Oil

Age III

Defensive Technology

Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.

Costs
500
200
1:30

Court Architects

Age IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

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