Spy
Target a visible enemy unit or structure to disguise the Shinobi as a Villager of that player. 1 min cooldown
Shunshin
Drop a smoke bomb and reappear at a selected location. 30 secs cooldown
Sabotage
Target a visible enemy building to deal 200 damage, disable its production, and set it on fire for 30 seconds. 1 min cooldown
Katana Bannerman Aura
Aura that increases melee infantry damage by +15%.
Banner drops on death and lasts for 30 seconds providing the same aura. When in 6 tiles range of
Now shares a formation with Onna-Bugeisha instead of Man-at-Arms.
Updated text to reflect health regeneration bonus and what can detect Shinobi disguises.
When using the Shunshin ability to teleport, it is no longer possible for the Shinobi to teleport to the center of the map.
The Shunshin ability can now be used to teleport on top of stone walls. Targeting a stone wall directly no longer teleports the unit to the other side of the wall.
Shinobi Scaling Technology
Increases the health and damage of of Shinobi when reaching Imperial Age.
Shinobi Scaling Technology
Increases the health and damage of Shinobi when reaching Castle Age.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Melee Damage Technology 2/4
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/4
Increase the melee damage of all non-siege units by +1.
Melee Infantry Technology
Tactics from powerful daimyo improves melee infantry, increasing their damage by +15%, torch damage by +15%, and +15% health.
Melee Damage Technology 1/4
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 4/4
Increase the melee damage of all non-siege units by +1.
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