Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Light Ranged Infantry

Crossbowman

Zhu Xi's Legacy
High damage ranged unit best against armored targets. + Anti-armor specialist - Low health - Countered by Horsemen

Zhu Xi's Legacy is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Divine Haste

Infantry units move 15% faster. Toggle on

Temple of the Sun.

Divine Vitality

Units out of combat heal 2 health per second. Toggle on

Temple of the Sun.

Produced at

Patch History

Patch 12.2.3327

Bonus damage increased from 9 to 10.

Elite bonus damage increased from 11 to 12.

Base damage decreased from 12 to 11.

Elite damage decreased from 15 to 14.

Costs
80
40
0:23
8095 Hitpoints
16.5*30 18 Ranged Attack
03 Melee Armor
03 Ranged Armor
Damage4.4DPS 9.41 5.65
Move Speed1.125T/S
Attack Speed2.5 2.125S
Range5TILES
Line of Sight8.889TILES

Technology Upgrades

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
50
125
1:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
150
350
1:00

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
100
250
1:00

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

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