Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Light Ranged Infantry

Crossbowman

Delhi Sultanate
High damage ranged unit best against armored targets. + Anti-armor specialist - Low health - Countered by Horsemen

Abilities and influences

Forced March

Activate to move 100% faster for 10 seconds, deactivates early when dealing damage. 1 min 15 secs cooldown

Tower of Victory Aura

Melee and ranged infantry who move near this Landmark permanently gain +20% attack speed.

Produced at

Patch History

Patch 12.2.3327

Bonus damage increased from 9 to 10.

Elite bonus damage increased from 11 to 12.

Base damage decreased from 12 to 11.

Elite damage decreased from 15 to 14.

Costs
80
40
0:23
8095 Hitpoints
1120 12 Ranged Attack
03 Melee Armor
03 Ranged Armor
Damage5.18DPS 9.41 5.65
Move Speed1.125T/S
Attack Speed2.125S
Range5TILES
Line of Sight8.889TILES

Technology Upgrades

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
3:30

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
12:00

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
23:00

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
5:00

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
12:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
3:30

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
5:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
3:30

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
12:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
5:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
5:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
1:45

Forced March

Age III

Infantry Ability Unlock

Infantry units gain the Forced March ability. When activated, infantry move +100% faster for 10 seconds, but breaks when dealing damage.

Costs
3:45
Unique to Delhi Sultanate

Zeal

Age IV

Religious Technology

Units healed by Scholars gain +50% attack speed for 3 seconds.

Costs
18:00
Unique to Delhi Sultanate

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