Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Technology Building, Landmark

House of Wisdom

Contains civilization technology for the Ayyubid Dynasty. Ayyubids advance in Ages through the House of Wisdom. Construct wings to advance to the next Age and gain additional technology. Wing bonuses improve based on the Age they were built.

Available for 2 civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Produces

Researches

Patch History

Season 10 Update

Added Golden Age UI Widget above Resource Panel showing current age and progress.

Widget displays Golden Age information on hover and selects House of Wisdom when clicked.

Added Golden Age UI Widget above Resource Panel showing current age and progress.

Widget displays Golden Age information on hover and selects House of Wisdom when clicked.

Patch 9.2.628

Golden Age tier 3: Corrected an issue where Villagers were receiving +30% gather rate instead of +20%.

Corrected an issue where the first Golden Age Tier was giving +15% bonus to Gold, Stone, and Wood instead of 10%.

Costs
50
0:30
20002600 Hitpoints
510 Fire Armor
50 Ranged Armor
Line of Sight5.556TILES

Technology Upgrades

Trade Wing

Age I

Advance to Age II

Constructs the Trade Wing. Acts as a home market and grants 3, 4, or 5 Traders upon completion (based on Age). Unlocks: •Armored Caravans (Age II) •Grand Bazaar (Age III) •Spice Roads (Age IV)

Costs
400
200
1:45
Unique

Military Wing

Age I

Advance to Age II

Constructs the Military Wing. Upon completion, grants 2 Spearmen & 2 Archers (Age II), 2 Camel Riders (Age III), or 3 Handcannoneers (Age IV). Unlocks: •Boot Camp (Age II) •Composite Bows (Age III) •Camel Support (Age IV)

Costs
400
200
1:45
Unique

Economic Wing

Age I

Advance to Age II

Constructs the Economic Wing. The following economic technologies become available: • Fertile Crescent (Age II) • Agriculture (Age III) • Improved Processing (Age IV)

Costs
400
200
1:45
Unique

Culture Wing

Age I

Advance to Age II

The following cultural technologies become available: • Preservation of Knowledge (Age II) • Medical Centers (Age III) • Public Libraries (Age IV)

Costs
400
200
1:45
Unique

Court Architects

Age III

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

Slate and Stone Construction

Age III

Building Technology

All buildings gain +5 fire armor.

Costs
250
100
1:00

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