This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.
Fixed an exploit allowing multiple free Scholars to be provided when two (first) Mosques finish construction simultaneously
Can garrison up to 5 units
Religious Technology
Relics placed in a Prayer Tent provide an income of +60 Food, +60 Wood, and +15 Stone every minute. If Tithe Barns has already been researched, increase the income of Food and Wood by +20 and Stone by +5 instead.
Mosque Technology
Mosques restore +4 health every second to units that are out of combat.
Religious Technology
Relics placed in a Mosque provide an income of +40 Food, +40 Wood, and +10 Stone every minute.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Building Technology
Patronage of the finest builders increases all building health by +30%.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Building Technology
All buildings gain +5 fire armor.
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