Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Defensive Building

Stone Wall Tower

Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment. Infantry can use the tower to access the top of the walls.

Available for 17 civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Patch History

Season 10 Update

Cost decreased from 300 to 250 stone.

Mangonel emplacement damage reduced from 8 to 7.

Fixed a bug causing Stone Wall Towers to take longer to construct than other civilizations.

Stone Wall Towers are now correctly discounted after researching the Extensive Fortifications upgrade.

Season Two Update

Stone buildings now cost Stone to repair instead of Wood

Added new visual effect to Keeps and Stone Wall Towers when burning oil is triggered.

Fixed a bug where The Ming Dynasty bonus was increasing the health of Keeps, Stone Wall Towers, and Outposts.

Costs
250
1:30
30003900 Hitpoints
60 50 Ranged Attack
05 Fire Armor
50 Ranged Armor
Damage15.48DPS 12.9
Attack Speed3.875S
Range9TILES
Line of Sight13.333TILES

Technology Upgrades

Slow-Burning Defenses

Age III

Defensive Technology

Increase the fire armor of Stone Wall Towers, Keeps, and Outposts by +10.

Costs
3:45
Unique

Extra Materials

Age III

Tower & Outpost Technology

Towers and Keeps repair nearby walls and gates for +20 health per second.

Costs
200
75
0:45
Unique

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Boiling Oil

Age III

Defensive Technology

Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.

Costs
500
200
1:30

Court Architects

Age III

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

Slate and Stone Construction

Age III

Building Technology

All buildings gain +5 fire armor.

Costs
250
100
1:00

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